NeoToxin development

Saturday, January 01, 2005

Status report: The sequel

Another year, another pathetic attempt at finishing Neotoxin.

For those who don't know, I'm rewriting and restructuring large parts of the code since the entropy of it all got out of hand, due to the combined effects of bad memory management, cheap hacks and long compilation times. The premise of this conversion is the advent of my amazing 6502 assembler/linker suite. Since the last report, I've made important progress:

- Animation engine completed
- Object physics engine, per-tile collision detection implemented

The focus now is on:

- Dynamic object loading/discarding (as the player moves through the level)
- Per-pixel collision detection (for slopes)

Once this is done, the 2D engine is pretty much ready. Then I can move on to some other mundane stuff.


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